Advanced Storytelling
1 |
Introduction |
How to Write a Damn Good Novel, by James N. Frey |
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2 |
Bringing a Character to Life (pp. 27–31) |
3 |
Inner Conflict (pp. 36–39) |
4 |
Genres (pp. 44–48) |
5 |
What's a Story? (pp. 68–70) |
6 |
Dramatic Story (p. 70–71) |
7 |
Rising to the Climax (pp. 84–87) |
8 |
Foreshadowing (pp. 115–118) |
9 |
Symbols (pp. 118–121) |
Writing Novels That Sell, by Jack M. Bickham |
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10 |
Exaggerate Your Characters (pp. 47–49) |
11 |
Conflict (pp. 49–50) |
12 |
Stimulus and Response (pp. 71–75) |
13 |
The Complicated Transaction (pp. 75–77) |
14 |
Background Motivation (pp. 77–79) |
15 |
Keeping Your S&R Transactions Straightforward (pp. 80–82) |
16 |
Goal Motivation and the Story Question (pp. 83–86, 88) |
17 |
End of Your Story (pp. 99–104) |
18 |
Scene and Sequel (pp. 106–107) |
19 |
Scene Stucture (pp. 107–113) |
20 |
Sequel (pp. 113–118) |
21 |
Building Characters (pp. 137–138) |
22 |
Dialogue (pp. 171–172) |
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Techniques of the Selling Writer, by Dwight V. Swain |
23 |
Scene (pp. 85–92) |
24 |
How Do You Bring a Story to an End? (pp. 187–214) UNFINISHED |