Advanced Storytelling
Learn the techniques that best-selling authors use to tell their stories.
Level: Advanced
Prerequisites: Teacher Permission
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Introduction | Points | |
0 | Introduction | 2 |
How to Write a Damn Good Novel, by James Frey | Points | |
23.11 | Bringing a Character to Life (pp. 27–31) | |
23.12 | Inner Conflict (pp. 36–39) | |
23.13 | Genres (pp. 44–48) | |
23.14 | What's a Story? (pp. 68–70) | |
23.15 | Dramatic Story (p. 70–71) | |
23.16 | Rising to the Climax (pp. 84–87) | |
23.17 | Foreshadowing (pp. 115–118) | |
23.18 | Symbols (pp. 118–121) |
Writing Novels That Sell, by Jack M. Bickham | Points | |
23.19 | Exaggerate Your Characters (pp. 47–49) | |
23.20 | Conflict (pp. 49–50) | |
23.21 | Stimulus and Response (pp. 71–75) | |
23.22 | The Complicated Transaction (pp. 75–77) | |
23.24 | Background Motivation (pp. 77–79) | |
23.25 | Keeping Your S&R Transactions Straightforward (pp. 80–82) | |
23.26 | Goal Motivation and the Story Question (pp. 83–86, 88) | |
23.27 | End of Your Story (pp. 99–104) | |
23.28 | Scene and Sequel (pp. 106–107) | |
23.29 | Scene Structure (pp. 107–113) | |
23.30 | Sequel (pp. 113–118) | |
23.31 | Building Characters (pp. 137–138) | |
23.24 | Dialogue (pp. 171–172) |
Techniques of the Selling Writer, by Dwight V. Swain | Points | |
23.25 | Scene (pp. 85–92) | |
23.26 | How Do You Bring a Story to an End? (pp. 187–214) UNFINISHED | |